![]() ![]() To add replayability, Suburbia also adds random elements like shared and private objectives, which can add to a city's population at the end of a game if completed.īeyond being well-designed, Suburbia looks great on iOS with its clean but colorful interface. On top of this, players are all choosing from the same limited pool of structures to build their cities, and this scarcity drives competition as the game ends when there are no more tiles to be dealt out. But a city's reputation is dependent upon the structures built in the city, all of which cost money. While the goal is to grow a large population, the amount of people that come to a city per turn depends on the city's reputation. The key to Suburbia's success is how each of the game's resources interacts with one another. Once these tiles have been purchased, players place them on the game board, and the arrangement of these tiles also changes the way the city's attributes are affected. To do this players purchase tiles that represent different structures, all of which fall into a category (residential, commercial, industrial, civic) and have their own individual properties and characteristics that affect the city's population, reputation, or income. ![]() The goal of Suburbia is to create a city with the highest population possible. Suburbia is a title that combines the management aspects of city building, and merges them with competitive and board game elements to make a pretty great mash-up of a turn-based management style game, complete with a pretty cool single-player campaign to boot. I don't think it would be particularly controversial to say that two of the most popular types of games on iOS are management-style and turn-based.
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